World of Warcraft
Horde Guild on Eredar (US)
At its inception in January of 2006, was an alliance of capable individuals with one common goal: to master some of the most difficult PvE raid encounters the World of Warcraft could provide, several months after other guilds had already done so. Over time, however, we found ourselves narrowing that gap. Measures intended to slow our progression, such as the recruitment of Sledge, and the removal of most players who received legendary items from our raid group, proved futile. So MB was forced to change its mission statement:
Our intent is to master that same level of difficult, end-game content, AT THE SAME TIME as other guilds. Once we reach this goal, our long-term road map is to begin defeating encounters several months BEFORE they are introduced, but this development is contingent upon the guild's continued performance and also the invention of some sort of time travel device.
Our intent is to master that same level of difficult, end-game content, AT THE SAME TIME as other guilds. Once we reach this goal, our long-term road map is to begin defeating encounters several months BEFORE they are introduced, but this development is contingent upon the guild's continued performance and also the invention of some sort of time travel device.










